Monday, October 31, 2011

Rescue Demo

Alpha Progress Report

Task Activities Since Design Document Submission:

Week 1:

· Core unit setup (movement, stats, rigid bodies, placeholder art)

· Hero movement controls (to help test above)

· Investigate flocking AI and behavior trees framework

· Basic gameplay screen (camera placement, barriers top and bottom, camera scrolling to follow player)

Week 2:

· Hero combat controls (to test above)

· Villager role assignment screen (basics)

· Basic enemy spawning

· Basic flocking

Week 3:

· Rescue mechanics

· Leveling/XP system

· Improved flocking

· Flocking commands

Activities Planned for Beta 1:

Incomplete tasks:

· Combat system basics for a melee unit (attacking, health, death)

· Ranged combat

Week 4:

· Add more unit types (sword, healer, flag bearer)

· Combat mechanics for more unit types

· Improved flocking AI, rules/behavior for new units

· Morale system

· Add/Improve art

Week 5:

· Add more unit types (crossbow, shield unit, armored)

· Combat mechanics for more unit types

· Improved flocking AI, rules/behavior for new units

· Add/Improve art

Week 6:

· Save/Checkpoint system

· Add additional enemy unit types (giants, Zombie Shogun)

· Combat mechanics for more unit types

· Improved flocking AI, rules/behavior for new units

· Boss fight

· Add/Improve art

Work Plan Tasks Completed to Date:

· All week 1 tasks

· All week 2 tasks

· All week 3 tasks

Problem Areas:

· Had some issues with getting SVN to work

· Combat system is still having some issues as far as correctly detecting attacks.

· Decided to integrate CIS 562 boids style flocking AI rather than the NavMan pathfinding for basic villager/enemy behavior, seemed easier within our time constraints to get the desired behaviors using that.

Attack and Flocking Demo

Sunday, October 30, 2011

Game Play Screen + Villager/Enemy Spawning

This is the basic game play screen. Buttons on the bottom allow players to issue commands, the box above buttons contains the time remaining for that day, I set it to 30 seconds right now. The 'assign villagers role' button is just temporary.

Villager + Enemy spawning
Right now, an enemy (red) is spawned at a random location on the right side of the screen when there are less than 20 enemies in the game. New villagers are spawned at the beginning of each day according to the role assignments. We just have general villagers right now (blue) that represent all roles.

Villager Role Assignment Screen

Should have posted this a while ago...This is the villager role assignment screen that displays at the end of each day of battle. Level 1 villagers level up to Level 2 villagers at the end of the day and so on. Players use the up and down arrows (buttons labeled 'u' and 'd' right now) to assign villagers to roles.

Wednesday, October 5, 2011

Welcome to the Blog

We will be posting updates here as we work on our game: Army of the Ronin. Stay tuned.